
Tabletop RPGs & Board Games
Games · 71 members
Rules as a design medium.
About this space
Rules as a design medium. Running games, designing mechanics, session reports, and recommendations matched to the group you actually have rather than the one in the marketing. Both the designing and the playing are first-class here.
Topics
- Running games
- Design
- Session reports
- Recommendations
Recent discussions
- Three kinds of catch-up mechanics, and the one I'd stop putting in gamesDesign · Oct 24, 2026 · 7 replies
- Design: the best money I could spend right now?Question · Design · Oct 3, 2026 · 3 replies
- Players keep avoiding the interesting choice in my gameQuestion · Running games · Oct 2, 2026 · 7 replies
- Running games: an unpopular opinion, argued properlyRunning games · Sep 29, 2026 · 8 replies
- Fail-forward mechanics changed how my table playsDesign · Sep 21, 2026 · 6 replies
- Design: the advice I had to unlearnDesign · Sep 16, 2026 · 6 replies
- Running games: a small thing I am quietly pleased withRunning games · Sep 11, 2026 · 11 replies
- Session report: the heist that went sideways in the best waySession reports · Sep 10, 2026 · 9 replies
- Running games: how do you keep going past the interesting part?Question · Running games · Sep 1, 2026 · 3 replies
- Design: six months in, including what did not workRecommendations · Aug 31, 2026 · 7 replies
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How to join
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